Has a lot of potential. Gameplay works ok, mostly the presentation needs work :)
Try to make some nicer backgrounds, add a little border, some sort of score/time popup at the end of each level etc.
Also, if you crash into too many cars you should reset the level because its impossible to do.
Vaguely like the WiiWare game Robox, but without the insane difficulty.
This game has a fantastic style too, and some neat ideas.
good,but not great
Doddle God worked better I think as that was a little more logical.
Some of the combinations here seem too abstract or random.
I think also a few obvious ones, particularly to do with Sex seemed to have been avoided, purhapes as not to be too rude .(Sex+Book = Porn, Sex + Beast = Beastality etc).
Still, the core gameplay still could make another game or two, just have to work out how to add variation.
Oh, and the quotes as always, were great and added quite a bit.
Very addictive, the random levels make it very replayable and the balance of starting again but with the same ability's is "just right" in terms of progression.
Id love to see a sequal at some point, purhapes with more varying types of level requirements, puzzle based levels, levels with moving elements (Tetris-style)...theres a lot of ideas that could fit this format.
Anyway, good stuff!
Fantastic stuff, was looking for a game like this for awhile. Theres plenty of shoot-em-up games with spaceships and upgrades, but few that give you freedom and a bit of variance to the ability's and missions.
This game keeps doing unexpected things, which is great.
My only problem is I'm stuck with planting the bombs :-/ When I got my clock on and have to place the bombs in the Hyperspace/Radition area I lose my shields far too quick. (and with the Armour turned on, they just spot me there straight away).
Still, I'll keep trying because the game is great.
Glad you enjoyed the game! Sorry for the last mission error. I am working on it!
Nice idea. I played something vaguely similar which was a Kntty's Story module, but this mix's it up with gravity and stuff :)
weird, but nice and original
A bit too easy/random clicking, but I love the story and concept.
not a bad start
You got all the baseline functionality there.
Its fully working, and nice and stable.
You really need to think up some features to make your game stand out though. There is sooooo many tower defence games out there, you need your own little gimick. Maybe also a story, missions, or...well...somethine else.
Graphics naturaly need work, but are functionality, and I can see your not focusing on that yet. (which is a good thing, best not to spend ages on graphics untill your gameplay is pinned down).
If you can't do detailed sprite-work yourself though, you might want to take a more stylish approach to the graphics. (like a sketchy-look, or chalk, crayon etc...non realistic styles can look great and take far less effort).
Overall keep up the good work. Look forward to seeing the game develop more.
Like others have said though, gets a little too easy....even without upgrades I could stay in the lower 3rd of the screen.
Ive love to see a sequel though. More challenging, maybe have actual levels and "missions" divided? (so you have a map screen, choose your path, and levels have varying criteria to complete; time, score, minimum number of combos etc)
One way to make it harder perhaps is to have more colours to match as the game goes on, so it gets tricker to make a set?
Anyway, just random ideas, good job!
not bad, not bad at all
Interesting concept, and entertaining enough to play (especially with the humourious combinations)
I think I agree with below that perhaps a little more logic would make it less of a guessing game at some points. Maybe rather then just selecting objects, you also pick the operator you want.("Fight", "Mix"). This would make it harder, but perhaps a little more logical at the same time.
The hint feature was a good idea too, but felt perhaps it should take away score . (so getting to the end didn't result in 6500 for everyone...)
Maybe hints could come in other forms at times too. As civilisation forms on your world, maybe you can make a library or research place which occasionally pops out a hint.
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